White Whelp
Some Trolls are born with an innate capability of mastering their inner arcane magic that normally heals them so quickly. Usually, they use their magic to control strange constructs of mud and throw them at their enemies. While their spells aren't so powerful like those used by more intelligent creatures, they can still deal great damage.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The swarming attacks of this unit become less deadly whenever its members are wounded.
Information
Advances from: | |
Advances to: | |
Cost: | 17 |
HP: | 39 |
Movement: | 4 |
XP: | 16 |
Level: | 1 |
Alignment: | chaotic |
ID | White Whelp |
Abilities: | regenerates |
Attacks (damage - count)
fist melee | 3 - 3 impact | ||
mud storm ranged | 3 - 6 impact | swarm |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |